When we started developing Fates as an update / DLC, we encountered the limitations of the original STRIDE, as the new project contains a lot of content that is very different from the original. Despite several restructurizations, some technical debt and restrictions are still present in the project. With all the years of updates and introduction of multiplayer, the code base of the project has been growing larger and more convoluted.
The development of STRIDE started back in 2019 with a small team of very enthusiastic, but new-to-the-scene developers.